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Status : Finished

To Your Side of the Sky

Type of project : School, Final Year Project

Pitch

Helia and Aska, originating from different overlapping realities, are struck by love when a magical creature named Omnilys creates a small breach through which they catch a glimpse of eachother. Moved by their strong feelings, they follow the mysterious creature to a mystical tower of legend said to be the bridge between all worlds. From then, they start an idyllic ascension with the hopes of meeting at the top.

Concept Arts

Line up.png

Aska

Helia

Omnilys

Neha_planche_charadesign.jpg
Felicy_planche_charadesign.png
Omnilys_planche_charadesign.jpg
keyart1.jpg
canyon2.jpg

Summary

Genre : Adventure

Players : 2 (Coop)

Engine : Unity 2021.3.10f1

PoV : 3rd Person

Theme : Love, Cooperation, Journey

Target : Coop & Casual players

Started : 19th April 2022

Finishes : 30th June 2023

Intentions

Create a coop experience based on an implicit presence of the other player to reproduce the characters' dimensionnal separation and articulate the game around a magical and fairy journey representating the ascension of the tower which is an allegory of the unfold of a relationship.

My work in this project

Game Design

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   - Create the base mechanics of the characters

   - Create mechanics based on the         

      dimensionnal separation of our characters

   - Create implicit communication tools

   - Conceptualize puzzles

   - Conceptualize signs & feedbacks

   - Conceptualize the players' progression

Gameloop
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Level Design

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   - Environment research

- Level moodboards

   - Blockout of 2 levels

   - Assets integration

TYSS - Lvl 1.png

Programmation Support

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   - Research

   - Puzzle prototyping

   - Create place-holders

      for signs & feedbacks

Prototype's Presentation Video

Idylle Team

This project wouldn't be possible without the participation of the following people :

Game Designers

   Game Director, Narrative Designer

Lola Linuesa

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   Lead Programmer, Game Designer

Arnaud Velia

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   Level Designer, Game Designer

Clément Crepel

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Producer

Géraud Feuillet

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Game Artists

Art Director

Simon Guenard

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3D Modelling

Guillaume Semiramoth

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Environment Artist

Hugo Corman

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Animator

Siméon Geisler

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Character Modelling & Texturing

Pauline Mercat

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Graphic Artists

Character Concept Artist

Janice Vincent-Desbonnet

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Character Concept Artist

Lucie Besse

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Environment Concept Artist

Nataya Roth-Angkhurasse

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Environment Concept Artist

Selenay Sallabas

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Sound Designers

Sound Designer

Edgar Chenet

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Sound Designer

Manda Razaka

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